It commonly goes with commanders like Krark, the Thumbless or Vial Smasher the Fierce that have strong triggered abilities to double, but most decks are happy to have access to blue
Its also nice to see a commander thats specifically geared toward adventure spells
Virtually every deck needs to play lands to get going, but if you drop an early Cemetery Gatekeeper and exile a land (which there should be abundance of in eternal formats), then is your opponent forced into not playing lands until they find an answer
Showing the Artwork Tailored options For collectors One of the most practical aspect to consider when deciding how to organize your collection is how many cards you have and how your collection will grow and expand in the future
King Harad's Revenge Must be blocked can be useful, and +1/+1 for each creature is okay, trample is nice, but a sorcery that does this, and for 3, seems too much to me