They were, however, occupied on another mission
Be aware that some of this is the normal part of doing business in the design world
Every dual land comes with a cost or trade-off: Life payments Shock Lands cost 2 life, Pain Lands cost 1 life per colored mana Tempo loss Tapped entries delay plays by one turn Deck construction requirements Check Lands need typed lands, Tango Lands need basics Conditional reliability Fast Lands fail late game, Battlebond Lands fail in 1v1 To choose the right balance, make sure to consider the format, deck speed, and overall strategy
In fact, without the pressure to maintain a collection of every card in the game, it is arguably even easier to focus on a single set's appeal, and this is precisely the situation that the debut of Shining Revelry has created
I find that its helpful to navigate to the Advanced Filters (the button represented by three horizontal lines), then make sure Collected and Not collected are both highlighted