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Stores up to 160 cards in Deck Protector sleeves in side-loading pockets
Youll most likely see opponents casting green ramp spells or cracking fetchlands during any given Commander game, so you might as well get some profit out of it with Deep Gnome Terramancer
Meanwhile, your life total climbs out of reach
Looking at my cube, there is critical mass for: Goblins (R) Humans (all) Warriors (WBR) And, with some effort, other tribes could get critical mass running only cards that are cubeable by themselves, keeping the Poison effect to a minimum: Soldiers (W) Wizards (U) Shamans (RG) Vampires (B) I'm fine with dedicating 2-3 slots per color so each of these tribes have a Lord or some other linear effect as a nod to play them (Goblin Chieftain, Champion of the Parish, Chief of the Edge) but I don't want this cube to be mainly tribal, just have an extra layer of synergy that cares about the creature type line at a low opportunity cost