Each card would tell you how to advance the track, with the card gaining abilities as it advanced along the track A playtest cosmic card from "Volleyball" Vision Design Because the cards were too big to fit in the deck, we had cards which would fetch them
For example, if one World at War creates a second combat phase and a third main phase in a turn, then a second World at War is cast during that third main phase, no additional phases are created
I've been a fan of the Pokmon franchise ever since I was a kid and played Pokemon Red on a Nintendo GameBoy
So you're encouraged to play cards that cost 3 or more, and it's a complicated puzzle to balance with creatures to target, high quality spells that target, and have the ramp to do them
Prevent that Villainous Wealth or Torment of Hailfire of reaching X = 15, dont allow the voltron player to keep their Rogues Passage and get rid of that Urzas Saga before it can tutor up an artifact