Multiversal Passage adapts to whatever basic land type youre missing, while newer lands like Commercial District, Elegant Parlor, and Shadowy Backstreet add value by surveilling, which helps to smooth out your draws
If damage dealt is being divided or assigned among multiple permanents or players, that damage is divided or assigned before any effects modify how much damage would be dealt
It could potentially use some of the new Kaldheim cards like Glorious Protector, Doomskar and Cosmic Intervention, but Im liking how its shaping up
The summons used in all the decks, but most prominent in the Final Fantasy 10-based Counter Blitz, are reminiscent of the Sagas of Kamigawa: Neon Dynasty, except that they start as enchantment creatures and are sacrificed after three turns
Its much more powerful in older formats that focus on efficient spells, but its banned or restricted in all those formats because its just that good