Playing two commanders has a lot of advantages, some bigger than others
So today Ill try to touch on some of the subtle rules traps I see cause the most crestfallen wait, really? moments in games
Its lack of a 'once per turn' rider allows it to do some really degenerate things when combined with sacrifice effects and recursive creatures
Void Beckoner Like we mentioned above, ability counters are something to shout home about, but turning large creatures into value-level combat tricks through the addition of ability counter piles makes cards like Void Beckoner, an otherwise large-yet-unplayable creature, into an absolute MVP
I dont know about you, but I certainly cant afford cards from Magics past that go for hundreds, thousands, or even hundreds of thousands of dollars