Im looking at cards like Otharri, Suns' Glory, Etali, Primal Storm, and Brutal Hordechief for additional triggers from additional combat phases

Azula, Cunning Usurper Barbed Bloodletter Basil, Cabaretti Loudmouth Bear Trap Bitterbloom Bearer Black Panther, Hope Enduring Brineborn Cutthroat Burden of Proof Burner Rocket Burrog Befuddler Captain Mar-Vell, Space-Born Captain Marvel, Earth's Protector Cathar Commando Celestial Armor Champion of the Clachan Cogwork Wrestler Colossal Rattlewurm Coral Sword Cuboid Colony Daring Thunder-Thief Dawn's Light Archer Deepway Navigator Dictate of Kruphix Disruptor of Currents Doc Ock's Henchmen Doorkeeper Thrull Downwind Ambusher Dubious Delicacy Eaten by Piranhas Eddymurk Crab Elementalist Adept Enduring Curiosity Entity Tracker Fae Flight Fang Guardian Fangkeeper's Familiar Fated Firepower Fear of Impostors Feather of Flight Fire-Rim Form Flash Thompson, Spider-Fan Flock Impostor Floodpits Drowner Frantic Strength Fresh Start Fungal Fortitude Galewind Moose Ghost, Spectral Saboteur Giant-Sized Flying Ant Gilt-Leaf's Embrace Glamer Gifter Glamermite Glen Elendra Guardian Goblin Firebomb Growing Dread

Im personally looking forward to playing it in my Heliod, Sun-Crowned deck, where it offers the ability to win the game even when things go awry and has plenty of extra utility thats far from irrelevant
This provides a clear snapshot of the winner's metagame
One card, however, benefits from this change Necromantic Selection