I would just hit with Dragon Roar every time because you can always do that move since you never have to discard any of the energy cards during the attack
I suppose all the mechanics make it some sort of monstrosity you'd expect to see in the Time-Spiral block, but I wanted it to have that feeling attached to it without going too overboard
This is where the infinite combo comes into play: as your lands are untapped again, you can repeat the process until you choose to stop
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However, it is a clear signal for players to know that these cards indicate a different kind of play and that others might prefer not to play against them. While I dont agree completely with Commander Brackets or the cards on this list, I do think that this is an interesting tool for Commander players to use when talking about power levels and game expectations before shuffling up and playing a game together