At a MV of 3 and a reasonable activation cost, this card is wonderful for those players who want to apply some combat pressure
If the Commander, Rootha, is taken out, though, itll struggle to get going
Ramp Ramp in mono-black is centered around three main pillars: Counting the amount of swamps you have, sacrificing or killing creatures, and a type of card called a "ritual" that is more commonly printed as a red effect
High Value Eternal Witness Riddlekeeper Dreamborn Muse Damia, Sage of Stone Avatar of Woe Minds Aglow Stitch Together Buried Alive Windfall Living Death Lightning Greaves Memory Erosion Grave Pact Okay, I questioned my intuition on what counted as a staple most here
Whenever Rottenmouth Viper enters or attacks, put a blight counter on it