These themes were very mechanically inspired, and based on what sorts of things we'd done in Magic 's past
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This week, we're heading to Standard to try a budget deck I've been wanting to build since The Brothers' War spoiler season: Dimir "Draw Two." The idea is to overload on cards that reward us for drawing our second card for a turn, like Gixian Puppeteer, Gurgling Anointer, Faerie Vandal, and Evangel of Synthesis, and then...you guessed it...draw a bunch of cards
But this Link Monster's greatest strength is its ability to negate Monster effects on the field
As Holt puts it, nothing comes for free for other players. In a way, this also helps capture the horrific setting of Duskmourn, and tie Endless Punishment back to the overarching theme of the corresponding Magic set