Academic Dispute Accelerate Acrobatic Maneuver Afflict Aggressive Urge Aleatory Aphotic Wisps Arcane Subtraction Arrester's Admonition Aura Finesse Auspicious Arrival Backslide Bandage Befuddle Bewilder Bladebrand Blindblast Blur Boiling Blood Bone Harvest Bone to Ash Broadside Barrage Carom Cerulean Wisps Chain Assassination Chaotic Strike Charge Through Chill of the Grave Chilling Trap Choking Tethers Code of Constraint Compleat Devotion Confront the Unknown Constricting Tendrils Consumed by Greed Courageous Resolve Crimson Wisps Crippling Chill Cunning Maneuver Cunning Strike Dark Dabbling Darkblast Death Pulse Decoy Gambit Decree of Savagery Deem Worthy Defiant Strike Deny Entry Depose // Deploy Depower Djeru's Resolve Dual-Sun Technique Easy Prey Ember Shot Enthusiastic Study Escape Detection Exclude Expedite Fateful Absence Fend Off Feral Instinct Fevered Strength Fire Prophecy Fires of Victory Fists of Flame Flare Flash Foliage Fleeting Distraction Footbottom Feast Force Away Formation

How to distribute costs for consistent early, mid, and late game plays
It is interesting with collecting Pokemon cards not all the information is readily out there it takes ALOT of personal discoveries to catch em all especially for single Poke collections
Template, symbols, Dunsparce drawing, background, Alex icon, second attack, and placement by me
We can program your booster packs to have: Slot 1: 100% Common Slot 2: 100% Common Slot 3: 90% Rare / 10% Ultra-Rare (Holo Dot Foil) This keeps your "Pull Rates" fair and keeps collectors buying