10 Werebear Werebear isn't the most impressive mana dork in Commander, nor is the threshold power bump that important in the format, but when your commander wants you to commit to a typal theme, it's best to play as many on-theme creatures of that type as you can
With that threat nullified, are new gods and demigods rising to fill the power vacuum
Introduces 10 Commander cards Each Commander deck also introduces 10 never-before-seen Magic: The Gathering cards
Game 1: I believe Reed won the roll, and when he opened with a basic Swamp, and cast Will-o-the-Wisp, I surmised that he must be on Mono Black, which also fit
I ended up deciding that the noncreature route worked better and was more fun to actually play, but GOSH was it hard to get there