Cryptic Command would still be a versatile and powerful card even if you always had to chose counterspell as one of the options but if that were the case you go from a card with 6 options to one with 3
Most collectors who break even or profit from sealed product opening are doing it on sets with multiple high-value SIRs (Charizard SV151, Umbreon Prismatic Evolutions) rather than sets with one flagship SIR and bulk filler
Black grabs you lifegain, plus reanimates from your opponent's exile turn after turn, green gets a powerful one as a +1/+1 counter doubler, red goes hard on haste and spawns tokens of your best creature, blue cranks up the mill power, and white does double the lifegain plus evasion and lifelink to put games out of reach
While the application is nearly perfect, there were a couple things that were a little annoying for making a large set of cards: Card Conjurer gives you an interface to import official cards from
This system isnt perfect, but it is the best system I can come up with right now