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Overall, I like a lot of what Midnight Hunt does in terms of world-building and how it represents things mechanically, too
At some point in their travels, Magda and her crew discovered an abandoned clutch of dragon eggs
For example, if you are building a deck for Nissa, Sage Animist, shes a green planeswalker, then you'll only be able to see Green and Colorless cards as you see in the image below
For example, the new Belle and Beast both play around Items, which is a good thing for Ruby/Sapphire decks, but it doesn't mean that this will be the best way to play this deck moving forward