Final Fantasy Commander Decks & archetypes detailed As mentioned earlier, there are four decks to jump into this time around, with the major twist on the usual format this time around being that each is related to a different Final Fantasy deck
After a few trial games, in which the three-color combination worked well, I thought further about which creature types were declared annoying and destructive in various fantasy areas
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And many decks that can benefit from the extra life won't want to tap out four mana unless absolutely necessary
For instance: Creatures (25) 2 Llanowar Elves 2 Priest of Titania 2 Wirewood Symbiote 1 Quirion Ranger 1 Fyndhorn Elves 1 Viridian Shaman 3 Birchlore Rangers 1 Mirror Entity 4 Heritage Druid 4 Nettle Sentinel 1 Regal Force 3 Elvish Visionary Lands (16) Spells (11) In case you were wondering, yes, Ancestral Recall, Time Walk, and Timetwister had a very powerful dimension to Elves, and a playset of Skullclamps is no joke, either