When it comes to game design for Magic , there are templates for how to write the card rules, there are red flags whenever a common card is getting overly complex, and everything is incredibly standardized when you come to read their rules they make a point of rewriting all cards on their database whenever a change is made, to make sure everything is on the same ground
Infernal Phantom reads to me as a Blue-Red card, since Blue-Red is the Rooms archetype (see the signpost card Intruding Soulrager)
Her clock isn't that impressive, her defenses are not that oppressive and her survivability and value are pretty low
This upcoming set features the largest collection of FINAL FANTASY artwork ever in a single game, drawing from across the franchise
However, there are still several different ways you can choose your Commander in the first place, and the type of deck you create