I think it sits on this list for its ability to be enjoyable to play against (or lackthereof) rather than its ability to win the game decisively
We are not going to include cards that only have one listing on Cardmarket
Oftentimes, that won't be a problem, but if an opponent has a super-wide board, replacing each one of their creatures with two other ones might not be the best idea
Pokmon-EX rule: When a Pokmon-EX has been Knocked Out, your opponent takes 2 Prize cards
And its going to take a while, you know, our timelines are not short, but were playing the long game. Other strategies Wizards is using to strengthen White is to give it more persistent and recurring threats that arent as vulnerable to the all-to-common board sweepers in Commander, as well as ways to protect those threats, and more ways to just win the game