Heres one to get you started: While this deck might be more for fun than anything, there are some rich lessons to be learned here
Theyve sure come a long way since the days when they were relegated to Un-sets and supplemental products, and Im not surprised that a lot of players (myself included) gobbled up that Squirreled Away precon
WHAT ARE SOME ADVANTAGES YOU CAN GET IN THE GAME, AND HOW DO YOU GET THEM
Gustcloak Cavalier Paralyze Diversionary Tactics Neko-Te White Dragon Shipbreaker Kraken Thoughtweft Gambit Kashi-Tribe Elite Silkbind Faerie clinging Mists Regnas Sanction Claustrophobia Twiddle Kashi-Tribe Reaver Angels Trumpet Amber Poison Jovenss Ferrets Bounding Krasis Queen of Ice Time of Ice Icefall Regent Puppet Strings Orochi Ranger Juvenile Mist Dragon Wall of Stolen Identity Tolarian Kraken Illithid Harvester Dovin, Architect of Law Matsu-Tribe Decoy Matsu-Tribe Birdstalker Lorthos, The Tidemaker Roots Retreat to Coralhelm Mind Over Matter Timin, Youthful Geist Tamiyo, Compleated Sage Sanctuary Lockdown Icy Blast Breaching Leviathan Backlash Entrancing Lyre Niblis of Frost Melancholy Whip Vine Glare of Subdual Merchant Raiders When was Vigilance added to Magic: The Gathering
If the target player is an illegal target as Bloodroot Apothecary's second ability tries to resolve, it won't resolve and none of its effects will happen