The artifact decks were often the best at this, because they brought out their mana so fast that they could shrug off losing two lands while they crippled their opponent's development, and decks with green mana creatures like Birds of Paradise often used the same plan
The set introduces six Special Art Rares including Pikachu ex, Milotic ex, and Hydreigon ex, alongside three Ultra Rares and a new batch of Art Rares featuring Magneton, Mesprit, and Ceruledge
This will cause any other white Auras attached to that creature to be put into their owner's graveyard, but Flickering Ward will remain on the battlefield.
There is no way to possibly cover every single deck in significant depth, nor can I even briefly mention the large number of Tier 3 / Rogue decks that I've seen lists built for
Mid-Game Tactics By mid-game, your deck should start feeling like a fully functional Necron tomb world