She's great for taking lead or in the 99 of various flyers
Playing style[edit] The Adventurer series revolves around the use of the Spell Card "Rite of Aramesir" to Summon an "Adventurer Token" to the field, then place 1 "Fateful Adventure" to the field, all at the cost of not being able to activate the effects of monsters on the player's side of the field, except Special Summoned monsters, for the turn
While is surely a steep mana cost, you get three impactful keywords (trample, vigilance, and haste) on a 7/6 body and a massively powerful triggered ability
Since most of your game youre going to be discarding a bunch of cards to Professor Sycamore and Ultra Ball, its very likely that one or both of these cards are in your discard pile
At the start of each combat, every merfolk you control explores, meaning they either get bigger or help you filter your draws