Considering the deck's "go wide" approach, it's not uncommon to get several explore triggers per turn, churn through your deck, and build a hard-to-deal-with board all at once
If youre going for strategy, you can design a stacked deck of masterful items, characters, locations, actions, and songs
I chose hand traps in the main because they still function as additional disruptions when going first
Once per turn, during the End Phase, if this card is in the Graveyard because this Synchro Summoned card was sent there from the field this turn: You can target 1 "Speedroid" monster in your Graveyard, except "Hi-Speedroid Puzzle"
Animar, Soul of Elements Animar, Soul of Elements was the Temur commander at one point