it offers you so much value that it's best to think of it as an enchantment that costs no mana, at the expense of skipping a land-drop for the turn
Take, for example, the Scarlet & Violet era, where Cleffa returns with a vengeance, now allowing you to draw until you have six cards in hand
Level Up Discussed at length in the Kargan Dragonlord section the only reason level up is better than kicker or evoke is that typically has a wider range allowing you to get going with just one or two mana and carry on being worthy investments all the way up to around ten mana
In many ways, Say Its Name was what inspired me to write this list just to test my hunch that it was close to a best-in-class self-mill spell
Im not sure how I feel about a three-for-one that doesnt even account for me paying 5 mana , but a generic 5-mana tutor isnt anything to be upset about, either