Giving four life to the opponent is also more problematic than it was in the past, since the deck is more tempo-oriented than it used to be
Additionally, some of the cards listed above may be based on physical TCG cards from expansion sets that were released at the same period of when Generation 4 appeared in the games
Reality Shift is the latest iteration of that concept, and we have a nasty versionbecause blue can now exile that target creature
In order to tighten up the deck, Im focusing on two main strategies: Ramp and Landfall
Adagia, Windswept Bastion Applied Geometry Artificer Class Ashling's Command Brigid's Command Cabaretti Confluence Cackling Counterpart Caretaker's Talent Chandra, Flameshaper City of Death Cogwork Assembler Croaking Counterpart Dance of Many Dino DNA Donatello, Gadget Master Dutiful Replicator Echo Storm Electroduplicate Elvish Hydromancer Ember Island Production Esika's Chariot Esper Terra Fated Infatuation Feldon of the Third Path Flash Photography Ghired, Mirror of the Wilds Grub's Command Hazel of the Rootbloom Heat Shimmer Ignite the Cloneforge