It's a uniquely punishing effect that looks tailor-made for some of Commander's more ruthless leaders, and it's only been printed a couple of times, so Price of Glory earns its spot as one of the few cards in Odyssey worth more than $10
I asked Verhey what design decisions they made to make the set as welcoming as they could for folks whove never played a game of Magic before (indeed, in addition to the interview, I and other Summer Game Fest attendees were offered introductory demos to learn Magic if we were totally new to the game)
In Standard she seems a bit too slow to contend with Jeskai Prowess, but if a deck emerges that can survive long enough to get her into play, she's going to offer absurd midrange value
Sorcery You and target opponent each flip a coin
For a lot of folks, attacking isnt how Commander games end these days, which tells me that perhaps people need to be reminded about how to win games through the combat step