Emerald Dragon | Illustration by Diego Gisbert Green counterspells in MTG are green cards that can counter a spell on the stack or stop an ability from resolving
Simic Ritual (2.9% of the Winner's Metagame) 4 Misty Rainforest 4 Abhorrent Oculus 4 Coiling Oracle 4 Ice-Fang Coatl 4 Subtlety 4 Flare of Denial 4 Sink into Stupor 4 Birthing Ritual 4 Shardless Agent 4 Verdant Catacombs 3 Force of Negation 2 Hedge Maze 2 Snow-Covered Forest 2 Snow-Covered Island 2 Harbinger of the Seas 2 Fblthp, the Lost 2 Endurance 1 Breeding Pool 1 Boseiju, Who Endures 1 Watery Grave 1 Dismember 1 Otawara, Soaring City 3 Mystical Dispute 3 Consign to Memory 3 Culling Ritual 2 Force of Vigor 1 Harbinger of the Seas 1 Collector Ouphe 1 Force of Negation 1 Dismember Simic Ritual revolves around Birthing Ritual, which transforms creatures with enters or cast triggers (such as Coiling Oracle, Ice-Fang Coatl, and Shardless Agent) into more-imposing threats like Abhorrent Oculus
One thing is to learn how Improvise works, and another is to play dynamic games
It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or any Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on
Similar to how Modern Horizons pulls from across the history of Magic , this set would do the same for FINAL FANTASY