The initial damage clears out smaller creatures and planeswalkers, and every land you play after that replaces your board with flying 4/4 dragons, making fetch lands and extra land drop effects extremely efficient, quickly turning a reset into overwhelming pressure that many decks struggle to answer turn after turn
Between enter the battlefield effects, triggered abilities, and other synergies, it's often the case that playing a creature provides an opponent with much more value than just the creature's board presence
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They're both neat ways to steal and play creatures in Rakdos, but they don't really synergize with each other as much as they provide redundancy for your game plan
On your upkeep, you get to reveal cards from the top of your library until you reveal a Creature or Planeswalker card, then put it directly into play under your control