All five of these green card draw spells are all-stars: Collective Unconscious Draw a card for each creature you control Explore You may play an additional land this turn Draw a card Harmonize Draw three cards Shamanic Revelation Draw a card for each creature you control You gain 4 life for each creature you control with power 4 or greater Souls Majesty Draw cards equal to the power of target creature you control Green Card Draw MTG has Printed on Artifacts & Enchantments Price is a major factor when discussing artifacts and enchantments with green card draw abilities
Cryptic Command While Cryptic Command has undoubtedly seen better days, the card draw on this paired with the optional utility was once unrivaled
A super special section for you, here are some of my new additions from the set for the Type Four format, where you have no mana restrictions, but can cast only one spell per turn For those of you who play Type Four or limited infinity, Stolen by the Fae is one of my choices for the best cards in the format
For more great MTG content, take a look at another Wilds of Eldraine common that's shot up in price - spiking for a very different reason
Like all other TCGs, Magic: The Gathering is a social game, best played with friends or in a pod, and as we all know, Friendship Is Magic