It even might be worth playing some borderline equipment such as Dire Flail just to trigger these consistently
Here's what we've got: Crim plays a unique Grixis Spellslinger Tokens deck led by Jeleva, Nephalia's Scourge (submitted by Mercury01) Richard wants to blow up all of his opponents' permanents, piloting a Scarecrow Tokens list led by Reaper King (submitted by Talespinner Lore) Seth pilots a "janky" Jund Eldrazi Sacrifice deck led by the very "janky" Korvold, Fae-Cursed King (submitted by Evan Mortensen) Tomer pilots a $50 budget brew, a flashy Ultimatum Tribal deck led by Golos, Tireless Pilgrim (submitted by Rave20XX) Will Richard succeed in making his opponents miserable
When this creature becomes buffed enough with other instants, sorceries, artifact equipment, or enchantments, you can eventually cast Fight to destroy the problem creature before it has a chance to attack you again
Its 3-mana cost is very important since most good monarch cards cost 4, so you should almost always get the crown the following turn
A die bouncing off of something introduces more unpredictability into the result, not less