Pair Pippa with lots of cards that care about dice rolling and you can really just go to town
Give enchantments/Aura decks some neato ramp options that work with the rest of the deck
Prosper, Tome-Bound allows you to build around a particularly unique strategy, working as a one-card tool to gain both mana and card advantage
What if you could have a deck built on the same basic premise, that the game is going to go long and the biggest spell is going to win, except your big spell is an instant that you can cast in the mid game if you have to
Iconic Cards: Goblin Guide, Lightning Bolt, and Thalia, Guardian of Thraben Popular Decks: Death and Taxes, Red Deck Wins, Merfolk, Burn 2 Control Control decks are all about controlling the board by stopping your opponents gameplan