Here's an analogy: I'm the kind of person who, while playing a Final Fantasy game, almost always chooses the "FIGHT" option
From Pascal, Rapunzels Companion, the chameleon who gains camouflage (evasive) when around another character, to The Queen, Wicked and Vain, whose ability is to consult the Magic Mirror (to draw a card), the designs in Amethyst convey the characters and actions magnificently
If an effect asks you to divide damage among targets, you must divide the unmodified damage before tripling it
Your brain will want to read the name, look at the art or see what the card does, especially if you dont immediately recognize the card - and oh wow look at this power and toughness for its mana cost, why am I not playing this card
The MTG Foundations set is built around a clear idea: make it easier than ever for many players to jump into the game while still offering depth for experienced fans